Products

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App  Challenges

Basic Info-Sec awareness

An app challenge consists of multiple-choice questions and open text short answer questions, time-limited both on a single question basis and for a whole challenge. Solving all of a challenge's questions enables the user to move on to the next challenge. Completing all the challenges in a level promotes the user to the next level.

 

Required Skills

Knowledge (including theoretical), understanding and implementing cybersecurity issues, programming, networks.

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Red Team – Blue Team

Live & Virtual Competition

This competition pits two teams with opposing missions against each other. The blue team's mission is to protect computing and communication infrastructure (individually: each participant and the infrastructure assigned to them by the organizers), while the red team's mission is to disrupt the blue team’s communication channels.

 

When the competition's time is up, the blue team’s score is the number of packets its servers sent successfully, and the red team’s score is the number of packets it disrupted. A winning team is declared, as well as one individual participant within each team (the one who sent/disrupted most packages). Cooperation among members of the same team is not taken for granted but it is possible, and there are cases in which blue team members may hack other team members to make them lose points, thus gaining a relative advantage.

 

Required Skills

From the blue team: cyber defense skills.

For the red team: cyber-hacking skills.

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CyTaka Hack (App)

Virtual Competition

Participants receive a series of 10 CTF challenges. They are required to fill out the flags they find in a dedicated place in the app.

 

Required Skills

Knowledge (including theoretical), understanding and implementing cybersecurity issues, programming, networks.

In addition: curiosity, initiative, web search skills, and investigation skills.

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Pen-Testing

Live Competition

Several models of IoT smart devices from the same category by different makers will be presented on stage. Teams of cyber experts will compete on finding vulnerabilities in them (penetration testing), gaining control over their systems, and operating them in ways that are visible to the audience.

 

Required Skills

Knowledge (including theoretical), understanding and implementing cybersecurity issues, programming, networks, as well as reverse engineering skills.

In addition: curiosity, initiative, web search skills, and investigation skills.

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CTF

Live Competition

A "Capture the Flag" (CTF) challenge includes various stages of riddles, clues, and hacking tasks to be solved in order to get to the "flag": a password known only to the challenge developers.

In a CTF Live Competition, participants can select CTF challenges from a large pool of challenges in a range of difficulty levels and scoring. The participants begin and finish together, and in the end of the competition they will be ranked according to the sum of scores they have gathered from completing challenges within the event's given time frame.

 

Required Skills

Knowledge (including theoretical), understanding and implementing cybersecurity issues, programming, networks.

In addition: curiosity, initiative, web search skills, investigation skills, strategic thinking, and time management skills.

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Planet Wars

Live Competition

"Battle Royale"-style competition: everyone against everyone.

It starts with a "ruler" having 1 million points. Participants can try to hack the ruler’s systems and other participants’ systems and transfer points between systems. When the competition's time is up, the participant who is in possession of the highest number of points wins.

 

Required Skills

Understanding and implementing cybersecurity aspects: networks, web programming, full-stack (including authentication and authorization) and automation.

In addition: cyber defense and cyber-hacking skills, strategic thinking, and social skills.

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CyTaka Hack (App)

Live Competition

A 2–3-day competition, divided to two stages:

In the first stage, each participant has to complete 4 CTF challenges in the app to learn about the infrastructure. Once they're done, they can get access to an account and start the second stage, which is a "Battle Royale"-style competition: everyone against everyone. It starts with a "ruler" having 1 million points. Participants can try to hack the ruler’s systems and other participants’ systems and transfer points between systems. When the competition's time is up, the participant who is in possession of the highest number of points wins.

Required Skills

Understanding and implementing cybersecurity aspects: networks, web programming, full-stack (including authentication and authorization) and automation.

In addition: cyber defense and cyber-hacking skills, strategic thinking, social skills, curiosity, initiative, web search skills, and investigation skills.

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CyTaka Cube

Live Competition

CyTaka Cube is a system that simulates anonymous attacks and various industry cases inside a safe, isolated environment.

At the invitation of client organizations, this product can help train the client's IT personnel in all aspects of managing cyber threats: prevention, discovery, removal, and damage control.

 

Required Skills

In addition to all other required skills: being up to date with the newest types of cases, defense methods, and responses.

app challanges.png

App  Challenges

Basic Info-Sec awareness

An app challenge consists of multiple-choice questions and open text short answer questions, time-limited both on a single question basis and for a whole challenge. Solving all of a challenge's questions enables the user to move on to the next challenge. Completing all the challenges in a level promotes the user to the next level.

 

Required Skills

Knowledge (including theoretical), understanding and implementing cybersecurity issues, programming, networks.

red-blue.png

Red Team – Blue Team

Live & Virtual Competition

This competition pits two teams with opposing missions against each other. The blue team's mission is to protect computing and communication infrastructure (individually: each participant and the infrastructure assigned to them by the organizers), while the red team's mission is to disrupt the blue team’s communication channels.

 

When the competition's time is up, the blue team’s score is the number of packets its servers sent successfully, and the red team’s score is the number of packets it disrupted. A winning team is declared, as well as one individual participant within each team (the one who sent/disrupted most packages). Cooperation among members of the same team is not taken for granted but it is possible, and there are cases in which blue team members may hack other team members to make them lose points, thus gaining a relative advantage.

 

Required Skills

From the blue team: cyber defense skills.

For the red team: cyber-hacking skills.

hack app virtual.png

CyTaka Hack (App)

Virtual Competition

Participants receive a series of 10 CTF challenges. They are required to fill out the flags they find in a dedicated place in the app.

 

Required Skills

Knowledge (including theoretical), understanding and implementing cybersecurity issues, programming, networks.

In addition: curiosity, initiative, web search skills, and investigation skills.

pen-test.png

Pen-Testing

Live Competition

Several models of IoT smart devices from the same category by different makers will be presented on stage. Teams of cyber experts will compete on finding vulnerabilities in them (penetration testing), gaining control over their systems, and operating them in ways that are visible to the audience.

 

Required Skills

Knowledge (including theoretical), understanding and implementing cybersecurity issues, programming, networks, as well as reverse engineering skills.

In addition: curiosity, initiative, web search skills, and investigation skills.

ctf.png

CTF

Live Competition

A "Capture the Flag" (CTF) challenge includes various stages of riddles, clues, and hacking tasks to be solved in order to get to the "flag": a password known only to the challenge developers.

In a CTF Live Competition, participants can select CTF challenges from a large pool of challenges in a range of difficulty levels and scoring. The participants begin and finish together, and in the end of the competition they will be ranked according to the sum of scores they have gathered from completing challenges within the event's given time frame.

 

Required Skills

Knowledge (including theoretical), understanding and implementing cybersecurity issues, programming, networks.

In addition: curiosity, initiative, web search skills, investigation skills, strategic thinking, and time management skills.

planetwars.png

Planet Wars

Live Competition

"Battle Royale"-style competition: everyone against everyone.

It starts with a "ruler" having 1 million points. Participants can try to hack the ruler’s systems and other participants’ systems and transfer points between systems. When the competition's time is up, the participant who is in possession of the highest number of points wins.

 

Required Skills

Understanding and implementing cybersecurity aspects: networks, web programming, full-stack (including authentication and authorization) and automation.

In addition: cyber defense and cyber-hacking skills, strategic thinking, and social skills.

hack app live.png

CyTaka Hack (App)

Live Competition

A 2–3-day competition, divided to two stages:

In the first stage, each participant has to complete 4 CTF challenges in the app to learn about the infrastructure. Once they're done, they can get access to an account and start the second stage, which is a "Battle Royale"-style competition: everyone against everyone. It starts with a "ruler" having 1 million points. Participants can try to hack the ruler’s systems and other participants’ systems and transfer points between systems. When the competition's time is up, the participant who is in possession of the highest number of points wins.

Required Skills

Understanding and implementing cybersecurity aspects: networks, web programming, full-stack (including authentication and authorization) and automation.

In addition: cyber defense and cyber-hacking skills, strategic thinking, social skills, curiosity, initiative, web search skills, and investigation skills.

cube.png

CyTaka Cube

Live Competition

CyTaka Cube is a system that simulates anonymous attacks and various industry cases inside a safe, isolated environment.

At the invitation of client organizations, this product can help train the client's IT personnel in all aspects of managing cyber threats: prevention, discovery, removal, and damage control.

 

Required Skills

In addition to all other required skills: being up to date with the newest types of cases, defense methods, and responses.